Workshops and Training

Learn about Game Audio from the experts who wrote the book! We provide classes and workshops for students, teachers and individuals of all skill levels. With over 20 years of experience, we are uniquely qualified to help you to understand the dynamic world of sound for games!


Unity Projects, lesson plans and More

Our proven TCI teaching method has been classroom tested to accommodate a variety of learning styles. We take written concepts and traditional lesson plans and combine them with real time 3D environments designed to give you everything you need to help your students.  


Institutional Support

All of our downloadable content and workshops are also available to schools and training institutions based on flexible scheduling and licensing programs at the institutional level. We are pleased to offer onsite visits, curriculum consultation, classroom support and much more.




Meet the Teachers

horowitzSteve Horowitz is a creator of odd but highly accessible sounds and a diverse and prolific musician. Perhaps best known as a composer and producer for his original soundtrack to the Academy Award-nominated film “Super Size Me.”, Steve is also a noted expert in the field of sound for games. Since 1991, he has literally worked on hundreds of titles, including a ten year run at Nickelodeon Digital, where he had the privilege of working on projects that garnered both Webby and Broadcast Design awards. Horowitz also has a Grammy Award in recognition of his engineering work on the multi-artist release, “True Life Blues: The Songs of Bill Monroe [Sugar Hill].” Best Bluegrass Album” (1996).


looneyScott Looney is a passionate artist, soundsmith, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind the creation of content for interactive media and games for over ten years. He pioneered interactive online audio courses for the Academy Of Art University, and has also taught at Ex’pression College, Cogswell College, and Pyramind Training. He has created compelling sounds for audiences, game developers and ad agencies alike across a broad spectrum of genres and styles, from contemporary music to experimental noise. In addition to his work in game audio and education, he is currently researching procedural and generative sound applications in games, and mastering the art of code.





“I have known Steve for over ten years, his leadership and experience in game audio makes him the perfect person to educate the next generation of game audio professionals”

Michael Sweet (Artistic Director, Game Scoring, Berklee College of Music)
Dale Head Shot 700x600bwwI recently participated in Steve and Scott’s seminar in LA on FMOD and Unity, and I was blown away by their professionalism, preparation, and deep understanding of games and game audio.
Dale Crowley (Founder, Gryphondale Studios – Composer and Sound Designer)



“I participated in the Game Audio Institute seminar and found it to be terrific.  Steve and Scott were great at explaining how Unity, FMOD and Wwise worked. I can now say I have a better understanding of how each tool is used and how they interact with each other. This knowledge will be very useful in my field of work where I engage with application and game developers on a daily basis.

Eric Ang (Sr Mgr, Developer Program, Dolby Labs)


headshot“As a senior in my school’s Audio Engineering program, I would highly recommend Scott & Steve’s game audio guide to anyone looking to get their start in this exciting, complex field. The resources and tutorials are irreplaceable!”

Dante Vittone (Composer/Sound Designer + Ithaca College Student)