This full featured environment is the perfect place to learn about 2d and 3d audio implementation for games inside Unity. This is the same game level featured in the macProVideo tutorial ‘Implementing Audio In Unity3d’ but updated and completely revamped into a simple puzzle-based ‘escape room’ scenario. This complete overhaul revamps the look and feel of the Warehouse as well. The lesson project now includes structure for new sound effects and ambiences, interactive and adaptive VO and SFX triggers, surface based footstep sounds, and a custom adaptive music system, all to give you an even more immersive and complete gaming experience. It’s also been updated for the latest version of Unity 5.x.
This is a comprehensive, multi-week project that is perfect for students wishing to learn the basics of Unity’s audio system and how to use it effectively. In this game lesson you’ll learn all about how the game’s environment and structure determines how you implement audio for it. Along the way you’ll be learning specifics about how to prepare your assets correctly, how to write simple trigger scripts, and the various methods that can be used to play and control sound effects, music and voice over assets in a game.
With the Student Version You Get:
*Unity 3d game level
* Step by Step Guide