How can music change the way we perceive gameplay? This level is built to teach ideas of branching and looping structures inside an interactive 3d maze environment. Comes with a complete level and step by step guide for developing music tracks that change as the player moves thru the maze. This is the same version featured in the free application that comes with the book, The Essential Guide to Game Audio, The theory and Practice of Sound For Games by Focal Press. The complete package comes with a Unity level, step by step instructions on how to implement music and more. This is the perfect level for teaching the basic concepts of interactive and adaptive scoring!