How can music change the way we perceive gameplay? This level is built to teach ideas of branching and looping structures inside an interactive 3d maze environment. Comes with a complete level and lesson plan for developing music tracks that change as the player moves thru the maze. This is the same version featured in the free application that comes with the book, The Essential Guide to Game Audio, The theory and Practice of Sound For Games by Focal Press. The complete package comes with a Unity level, teacher’s guide and much more. This is the perfect level for teaching the basic concepts of interactive and adaptive scoring!
*Unity 3d game level
*A Step by Step Lesson Plan
*Audio Asset List
*Video walk Thru
*Special Unity 3d teachers “Key” level